Basketball · FIBA / Article 08

Playing time, overtime and the game clock

FIBA · 2026
In short

Quarter lengths, breaks, overtime, live balls and clock operation.

On this pageArticles 8–9 — Four quartersArticles 10–11 — Ball status and locationArticle 50 — Starting and stopping

Articles 8–9 — Four quarters

A game has four 10-minute quarters, with 2-minute breaks between quarters one and two, three and four, and before each overtime. Half-time lasts 15 minutes. Ties are resolved by as many 5-minute overtimes as needed. Teams exchange baskets at half-time and keep their fourth-quarter direction for overtime. Both teams need five players ready to start.

Articles 10–11 — Ball status and location

The ball becomes live on the opening toss when it leaves the referee’s hands, or when it is available to the free-throw shooter or thrower-in. A basket, whistle or timing signal normally makes it dead, subject to shooting-continuation exceptions. A shot already in flight can still count after a whistle or end signal. An airborne player keeps the location status of the last floor contact.

Article 50 — Starting and stopping

The game clock starts on the legal opening tap, on a legal touch after a throw-in, or on a player’s touch after an unsuccessful last free throw. It stops for whistles and period endings. A made basket also stops it in the last 2:00 of the fourth quarter and every overtime, or when the conceding team has requested a time-out.

Independent explanations and translations, not official federation publications. Based on the supplied FIBA Official Basketball Rules 2026, version 1.1, valid from 1 October 2026. References use the physical PDF page numbers. These can differ from the printed page numbers.
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