Rugby / Law 12

Kick-offs and restarts

World Rugby · 2026
In short

Drop kicks to start play and the distinction between try-line and 22-metre drop-outs.

On this pageStarting and restarting after a scoreDifferent drop-outs

Starting and restarting after a score

Kick-offs and restarts after scores are drop kicks from on or behind halfway. The conceding team restarts after a score. Team-mates stay behind the ball; opponents stay on or behind the 10-metre line. The ball must reach that line unless an opponent plays it first. Common incorrect kicks give the opponents a choice of retake or scrum; a kick directly into touch adds lineout or quick-throw options.

Different drop-outs

A failed penalty or dropped-goal attempt made dead in in-goal normally leads to a 22-metre drop-out. An attacking ball held up or legally made dead by a defender in in-goal generally leads to a try-line drop-out, with listed exceptions for particular kicks. The former must cross the 22-metre line; the latter the 5-metre line. Opponents must respect the relevant line until the kick.

Independent explanations and translations, not official federation publications. Based on the supplied World Rugby Laws of the Game Rugby Union 2026. Under-19, sevens, tens and Game-on variations are explained separately. Elite-only exceptions are labelled; these are not Rugby League rules. References use physical PDF pages, 2 above printed page numbers.
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