ISU · 2026

Speed skating

Long-track speed skating includes individual distances, allround and sprint combinations, mass start and team events. In ordinary individual races, the fastest valid time across the whole field wins: beating the other skater in your pair does not automatically mean winning the competition. The announced programme determines which distances and formats apply.

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Rules

01

Disciplines and winning

Long-track speed skating includes individual distances, allround and sprint combinations, mass start and team events. In ordinary individual races, the fastest valid time across the whole field wins: beating the other skater in your pair does not automatically mean winning the competition. The announced programme determines which distances and formats apply.

02

The track and racing lanes

A standard long-track oval has an inner and an outer racing lane, a crossing straight and marked curves. Racing is counterclockwise, with the inside of the track on the skater’s left. Ordinary individual distances are skated in pairs in separate lanes, rather than in a shared pack. Major ISU, World Cup and Olympic competitions use a 400m track.

03

The starting procedure

In individual paired races, the skater starting inside wears a white armband and the skater starting outside a red one. Competitors must report in the correct lane with the correct identification. On “Go to the start”, they move into position behind the starting line and become stable before the next command.

04

False starts

A false start includes leaving the starting position after “Ready” but before the shot, or deliberately being slow to take the starting position. If a skater breaks away and causes the opponent to follow, only the initiating skater receives that false start. The starter normally recalls the competitors.

05

Changing lanes and priority

During ordinary paired racing, skaters exchange inner and outer lanes on the crossing straight between the marked end of one curve and the beginning of the next. The skater moving from the inner lane to the outer lane must not obstruct the skater moving from the outer lane to the inner lane.

06

Staying within the lane

Skaters must remain in their designated lane. Completely crossing a lane boundary with the whole skate can bring disqualification even without contact, and repeated confirmed crossings lead to disqualification unless an exception applies. Cutting the inner line of a curve or moving its marking blocks with the skate is forbidden.

07

Overtaking and pacing

When skaters in the same lane catch one another, both must help avoid a collision. The skater in front must hold a consistent relative line; if moving outward to allow a pass, that position must be maintained until the pass is complete. The overtaking skater is responsible for avoiding contact while that line is maintained.

08

Crossing the finish

The distance is completed when the front tip of the blade of the first arriving skate reaches the finishing line after the required laps. Finishing is therefore judged by the skate rather than the head, chest or hand, subject to the approved timing-system provisions. Deliberately kicking a skate clear of the ice at the finish is forbidden.

09

Official times and tied results

Major ISU events require automatic timekeeping, supported by the required backup arrangements. Times become official when the referee signs the timekeeping protocol. An immediately displayed result can therefore still be provisional; the scoreboard alone is not the final official record of a performance or placing.

10

Allround and sprint points

In an allround or sprint combination, times are converted to a common distance basis and added. A shorter time produces fewer points, so the lowest total wins. The conversion divides each time by the relevant distance factor; it is not a system that awards more points for winning an individual race. Times are scaled to 500m: divide a 1000m time in seconds by 2.

11

Team pursuit

In team pursuit, teams start simultaneously on opposite sides of the track and use a shared competition lane. The team’s time is taken on its third finishing skater. Sending one teammate far ahead does not improve that time, and a team with fewer than three finishers has not completed the race.

12

Team sprint

In team sprint, the designated leading skater completes a leg and withdraws to the outside in the marked changeover area. The next assigned skater then leads the remaining team. The final assigned skater completes the last leg alone and records the team’s finish; this differs from keeping a pursuit team together.

13

Relay exchanges

Long-track relay races can use different announced formats, including mixed teams. The rulebook distinguishes exchanges made by passing a teammate from exchanges requiring contact, and the prescribed exchange-zone layout varies with the format. There is therefore no universal baton exchange or single exchange procedure for all long-track relays.

14

Mass start

Mass start brings skaters together without separate racing lanes. Its opening lap is controlled: accelerating before the distinct release signal is forbidden. Serious obstruction, deliberately blocking or pushing another skater can lead to disqualification. Lapped skaters must leave the race as required by the announced competition rules.

15

Skates, suits and safety equipment

Skates must operate as passive mechanical extensions of the legs, using energy generated by the skater. Artificially heating the blades is prohibited. Racing suits must follow the natural body shape and comply with the restrictions on attachments. Equipment that changes the body’s shape artificially is not automatically permitted simply because it improves aerodynamics.

16

Disqualification and re-skates

A confirmed racing foul normally disqualifies the skater from that distance. Deliberate fouls can have wider consequences for participation and earlier results in a combined competition. A non-finish and a disqualification are different results. Team events can carry an individual member’s disqualification through to the whole team.

Based on the supplied ISU Sports Rules, effective June 2026. Source references use PDF page numbers; topic numbers are editorial.